
GHOST SIGNAL
Match signals and master precise thrust to survive a 30-second neon gauntlet of interceptors.
Action & Adventure
57 plays
FabianArias made this on Mable.
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About GHOST SIGNAL
Match signals and master precise thrust to survive a neon gauntlet of interceptors.
How to play
- Tap THRUST to push your ship upward and avoid walls.
- Tap SIGNAL to cycle between Cyan, Magenta, and Yellow signatures.
- Match your ship's signature to the color of upcoming security barriers.
- Dodge interceptors and fixed hazards along the flight path.
- Memorize the deterministic patterns to clear each sector.
Controls
- Touch
- Tap THRUST to fly up, tap SIGNAL to cycle your signature.
- Keyboard
- Press Space or Up to thrust, X or Right to cycle signal.
- Mouse
- Click the on-screen buttons to thrust or cycle signal.
More about this game
Navigate a deterministic neon gauntlet by mastering precise thrust and signal timing. Your goal is to survive fixed 30-40 second sectors without crashing into walls, interceptors, or mothership structures. As you progress, the difficulty increases with tighter barrier spacing, faster enemies, and complex crossing paths. A run ends immediately if you collide with a hazard or accumulate 3 detection errors at security barriers.
Tips
- Learn the fixed patterns. Every sector uses deterministic routes, so repeating a level will help you memorize barrier and enemy timing.
- Keep an eye on the warning indicators to anticipate fast-moving Darts and other interceptors before they enter the screen.
- Don't panic at barriers. You only need to match the signature when crossing; a wrong color adds a detection, but 3 will end your run.
FAQ
- What happens if I hit a wall or enemy?
- Colliding with enemies, solid mothership structures, or corridor walls destroys your ship immediately and ends the run.
- How do security barriers work?
- You must match your ship's signature (Cyan, Magenta, or Yellow) to the barrier's color when crossing. A wrong signature adds 1 detection error.
- How many detection errors can I make?
- You can make up to 2 detection errors. If you reach 3 detections, your ship is intercepted and the run ends.





