
Sunny Two: The Case
Play Sunny Two: The Case by @MsBlazeWolfLeleTaylo, a free puzzle & strategy game made on Mable. Play instantly in your browser.
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About Sunny Two: The Case
Act as the defense attorney for a golden retriever accused of treat theft by choosing arguments, presenting evidence, and typing a final cross-examination.
How to play
- Read the witness's accusation carefully to understand their specific claims about the snack theft.
- Select the sharpest legal argument from the three choices to counter the current witness.
- Choose one piece of evidence from your satchel, like the stray crumb, to present.
- Repeat the questioning and evidence presentation process for the second witness, Lisa.
- Type or speak your final cross-examination using specific keywords to receive the final verdict.
Controls
- Touch
- Tap to select arguments and evidence, and use the on-screen keyboard to enter your defense.
- Keyboard
- Type your final cross-examination in the text box and press submit to finish.
- Mouse
- Click to select dialogue options, choose evidence exhibits, and submit your final defense.
More about this game
In this cozy mock trial, you defend Sunny Two, a golden retriever accused of organized snack theft. The goal is to keep the Guilt Meter below the 70% threshold. You cross-examine two witnesses, Jack and Lisa, by selecting dialogue responses and presenting evidence like a stray crumb or a squeaky toy. Good arguments lower guilt by 13%, while bad ones raise it by 8%. The run ends after you type or speak your final defense and the jury delivers their verdict.
Tips
- Pay attention to the witness's accusation to choose the most relevant argument. Jack's best evidence is the stray crumb, which lowers guilt by 17%.
- Each piece of evidence can only be used once per witness. Presenting the wrong item still lowers guilt, but only by about 5%.
- In the final cross-examination, include keywords like 'pocket', 'crumb', 'squeak', or 'brioche' to maximize your guilt reduction before the verdict.
FAQ
- How do I win the case?
- You win by keeping the Guilt Meter below the 70% threshold by the time the verdict is delivered. The meter starts at 58%, so you must choose your arguments carefully.
- What happens if I choose a bad argument?
- Choosing a bad argument increases the Guilt Meter by 8%, making it harder to win the case. A good argument, on the other hand, reduces the meter by 13%.
- Can I use voice input for the final defense?
- Yes, if your device supports it, you can tap the microphone icon to speak your final cross-examination instead of typing. The game will transcribe your speech into the text box.






