Sunny Two: The Case

Sunny Two: The Case

Play Sunny Two: The Case by @MsBlazeWolfLeleTaylo, a free puzzle & strategy game made on Mable. Play instantly in your browser.

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About Sunny Two: The Case

Act as the defense attorney for a golden retriever accused of treat theft by choosing arguments, presenting evidence, and typing a final cross-examination.

How to play

  1. Read the witness's accusation carefully to understand their specific claims about the snack theft.
  2. Select the sharpest legal argument from the three choices to counter the current witness.
  3. Choose one piece of evidence from your satchel, like the stray crumb, to present.
  4. Repeat the questioning and evidence presentation process for the second witness, Lisa.
  5. Type or speak your final cross-examination using specific keywords to receive the final verdict.

Controls

Touch
Tap to select arguments and evidence, and use the on-screen keyboard to enter your defense.
Keyboard
Type your final cross-examination in the text box and press submit to finish.
Mouse
Click to select dialogue options, choose evidence exhibits, and submit your final defense.
More about this game

In this cozy mock trial, you defend Sunny Two, a golden retriever accused of organized snack theft. The goal is to keep the Guilt Meter below the 70% threshold. You cross-examine two witnesses, Jack and Lisa, by selecting dialogue responses and presenting evidence like a stray crumb or a squeaky toy. Good arguments lower guilt by 13%, while bad ones raise it by 8%. The run ends after you type or speak your final defense and the jury delivers their verdict.

Tips

  • Pay attention to the witness's accusation to choose the most relevant argument. Jack's best evidence is the stray crumb, which lowers guilt by 17%.
  • Each piece of evidence can only be used once per witness. Presenting the wrong item still lowers guilt, but only by about 5%.
  • In the final cross-examination, include keywords like 'pocket', 'crumb', 'squeak', or 'brioche' to maximize your guilt reduction before the verdict.

FAQ

How do I win the case?
You win by keeping the Guilt Meter below the 70% threshold by the time the verdict is delivered. The meter starts at 58%, so you must choose your arguments carefully.
What happens if I choose a bad argument?
Choosing a bad argument increases the Guilt Meter by 8%, making it harder to win the case. A good argument, on the other hand, reduces the meter by 13%.
Can I use voice input for the final defense?
Yes, if your device supports it, you can tap the microphone icon to speak your final cross-examination instead of typing. The game will transcribe your speech into the text box.

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