Monster Wave: Card Tactics

Monster Wave: Card Tactics

Play Monster Wave: Card Tactics by @jhem, a free puzzle & strategy game made on Mable. Play instantly in your browser.

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About Monster Wave: Card Tactics

Draft cards and manage energy to defeat endless waves of monsters in this turn-based roguelike deckbuilder.

How to play

  1. Roll the wave dice at the start of each fight for a chance at a special elemental card.
  2. Spend your 3 energy to play attack, defense, and utility cards from your hand.
  3. Chain cards together, like playing Counter after Defense, to trigger powerful combo effects.
  4. End your turn to brace for the monster's incoming damage, absorbing it with your armor.
  5. Defeat enemies to draft new cards, collect coins for relics, and claim permanent legacy stats.

Controls

Touch
Tap cards to play them and buttons to end turns or roll dice.
Keyboard
Not supported.
Mouse
Click cards to play them and buttons to end turns or roll dice.
More about this game

Face relentless waves of monsters using a deck of tactical cards in this turn-based roguelike. Your goal is to survive as many rounds as possible. Spend your 3 energy per turn to attack, raise armor, or heal before the enemy strikes back. Every wave begins with a dice roll that grants powerful elemental special cards if you win, or inflicts painful penalties like poison or blood tithes if you lose. Defeat bosses every 5 rounds to earn permanent legacy upgrades, unlock new classes like the Warden, and push further into the endless stair.

Tips

  • Defense cards are crucial. A Perfect Guard grants a bonus 6 armor if your last played card before ending the turn was a defense card.
  • Bosses appear every 5 rounds. When a boss drops below half of its max HP, it enters Phase II, increasing its damage and ward while shifting its elemental counter.
  • If your HP drops below 30%, you gain a Low-HP Surge that multiplies your attack damage by 1.5, helping you finish fights quickly.

FAQ

How do I get special cards?
At the start of each wave, you roll dice against the enemy. If your roll is higher, you receive a powerful elemental special card for that fight, such as Fire, Wind, or Water.
What happens when I die?
When your HP reaches zero, your run ends, but you can choose one permanent legacy stat, like +10 Max HP, +3 Starting Armor, or +1 Starting Energy, to carry into all future runs.
How does the Counter card work?
If played immediately after a Defense card, it primes a Riposte that deals 9 damage back to the monster when it attacks you. If played without a shield, it just grants 3 armor.

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