
Monster Wave: Card Tactics
Play Monster Wave: Card Tactics by @jhem, a free puzzle & strategy game made on Mable. Play instantly in your browser.
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About Monster Wave: Card Tactics
Draft cards and manage energy to defeat endless waves of monsters in this turn-based roguelike deckbuilder.
How to play
- Roll the wave dice at the start of each fight for a chance at a special elemental card.
- Spend your 3 energy to play attack, defense, and utility cards from your hand.
- Chain cards together, like playing Counter after Defense, to trigger powerful combo effects.
- End your turn to brace for the monster's incoming damage, absorbing it with your armor.
- Defeat enemies to draft new cards, collect coins for relics, and claim permanent legacy stats.
Controls
- Touch
- Tap cards to play them and buttons to end turns or roll dice.
- Keyboard
- Not supported.
- Mouse
- Click cards to play them and buttons to end turns or roll dice.
More about this game
Face relentless waves of monsters using a deck of tactical cards in this turn-based roguelike. Your goal is to survive as many rounds as possible. Spend your 3 energy per turn to attack, raise armor, or heal before the enemy strikes back. Every wave begins with a dice roll that grants powerful elemental special cards if you win, or inflicts painful penalties like poison or blood tithes if you lose. Defeat bosses every 5 rounds to earn permanent legacy upgrades, unlock new classes like the Warden, and push further into the endless stair.
Tips
- Defense cards are crucial. A Perfect Guard grants a bonus 6 armor if your last played card before ending the turn was a defense card.
- Bosses appear every 5 rounds. When a boss drops below half of its max HP, it enters Phase II, increasing its damage and ward while shifting its elemental counter.
- If your HP drops below 30%, you gain a Low-HP Surge that multiplies your attack damage by 1.5, helping you finish fights quickly.
FAQ
- How do I get special cards?
- At the start of each wave, you roll dice against the enemy. If your roll is higher, you receive a powerful elemental special card for that fight, such as Fire, Wind, or Water.
- What happens when I die?
- When your HP reaches zero, your run ends, but you can choose one permanent legacy stat, like +10 Max HP, +3 Starting Armor, or +1 Starting Energy, to carry into all future runs.
- How does the Counter card work?
- If played immediately after a Defense card, it primes a Riposte that deals 9 damage back to the monster when it attacks you. If played without a shield, it just grants 3 armor.






