Dungeon Gauntlet: Turn-Based Combat

Dungeon Gauntlet: Turn-Based Combat

Play Dungeon Gauntlet: Turn-Based Combat by @Vaan, a free puzzle & strategy game made on Mable. Play instantly in your browser.

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About Dungeon Gauntlet: Turn-Based Combat

Battle monsters floor by floor in a turn-based dungeon crawler where death grants permanent upgrades.

How to play

  1. Choose an action: Attack, Heal, or Magic.
  2. Manage your HP and MP carefully during fights.
  3. Defeat the monster to advance to the next floor.
  4. Rest at campfires every three floors to heal and gain temporary buffs.
  5. Choose a permanent upgrade when you die to start stronger next time.

Controls

Touch
Tap the command buttons to attack, heal, or use magic.
Keyboard
Press 1 to attack, 2 to heal, or 3 to use magic.
Mouse
Click the command buttons to attack, heal, or use magic.
More about this game

Dungeon Gauntlet: Turn-Based Combat is a roguelike strategy game where you face endless floors of monsters. Your goal is to survive as long as possible by managing your health, magic, and limited healing salves. Combat is turn-based: you choose an action, and the monster responds. Every third floor offers a campfire to restore resources and pick a temporary buff. When your health reaches zero, the run ends, but you get to choose one permanent relic to boost your stats for all future attempts.

Tips

  • Save your magic for tougher floors, as it costs 3 MP and applies a burn effect.
  • Use your healing salves wisely; you only get 2 charges, but they refill at campfires.
  • Prioritize permanent attack upgrades early on to clear lower floors faster.

FAQ

How do I heal?
You can heal during combat by using a salve charge, which restores up to 32 HP plus 3 per floor. Salves refill at campfires every three floors.
What happens when I die?
When your HP reaches zero, the run ends. You will then choose one permanent relic (Max HP +12, Attack +3, or Magic +6) that applies to all future runs.
How does magic work?
Magic costs 3 MP to cast. It deals high damage and applies a burn effect that damages the monster for 2 turns. You regenerate 1 MP after taking a hit and 2 MP after winning a battle.

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