
Shade Seeker
Play Shade Seeker by @Fear, a free arcade & casual game made on Mable. Play instantly in your browser.
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About Shade Seeker
Spot the single tile with a subtly different color shade before you run out of signal points in this visual perception test.
How to play
- Examine the grid of colored tiles to find the one with a slightly different lightness.
- Tap the divergent tile to shatter it, increase your streak, and advance to the next stage.
- Avoid tapping the wrong tiles, which will corrupt your signal and cost you one of your lives.
- Keep your streak alive to maximize your score before the shade difference drops to its minimum.
Controls
- Touch
- Tap the tile with the different shade to select it.
- Keyboard
- Press the Enter key to start or restart the run.
- Mouse
- Click on the tile with the divergent shade to select it.
More about this game
Shade Seeker is a visual perception puzzle where your goal is to identify the one tile that does not match the rest of the grid. You begin with three signal points and a simple two-by-two array. Every correct choice increases your score by 100 points plus a 25-point streak bonus. As you advance, the grid expands up to eight-by-eight, and the lightness difference between the odd tile and the normal tiles shrinks by a factor of 0.9 per stage. The run ends when you lose all three signal points.
Tips
- Take your time scanning the grid. There is no timer, so you can carefully compare the lightness of each tile without rushing your decision.
- Protect your streak multiplier. A wrong guess not only costs one of your three signal points but also completely resets your streak bonus back to zero.
- Prepare for the grid to expand. Every two stages, the array grows larger, eventually reaching a maximum size of eight-by-eight tiles with a minimal 3.2 shade difference.
FAQ
- How is the score calculated?
- You earn a base of 100 points for every correct tile you find. You also get an additional 25 points multiplied by your current streak, which resets if you miss.
- How does the game get harder?
- The grid size increases every two stages up to an 8x8 array. Additionally, the lightness difference between the odd tile and the normal tiles decays by ten percent each round.
- What happens when I lose?
- The run ends when you lose your three starting lives. The result screen will display your final score, the stage you reached, and the exact lightness difference you survived until.






